Of Heroes and Heartbreak

Digital Fantasy and Metaphors of Affect in Ni No Kuni: Wrath of the White Witch

Authors

DOI:

https://doi.org/10.36399/MTI.1.1.43

Keywords:

Digital Fantasy, JRPG, Psychoanalytic Theory, Game Studies, Ni No Kuni: Wrath of the White Witch

Abstract

This article uses a psychoanalytic framework informed by Fantasy theory to investigate how the Japanese Role-Playing Fantasy video game Ni No Kuni: Wrath of the White Witch offers a depiction of, and engagement with, emotional issues via its deployment of literalised metaphors of affect. In doing so, it considers the overlaps between Fantasy and video games, coining the term ‘Digital Fantasy’ to describe video games which evoke Fantasy worlds and use the imagery of Fantasy as a means of communicating emotion. The close reading provided uses the work of Fantasy theorists such as Rosemary Jackson and Kathryn Hume, combined with Freudian psychoanalytic theory, to explore how Digital Fantasies use varying degrees of Fantasy and mimesis to offer interactive representations of affective processes such as mourning and melancholia. The analysis demonstrates the continued influence of psychoanalytic imagery as a means of understanding emotion, whilst posing that its deployment within Digital Fantasy situates the form as one of exploring and understanding the emotional challenges of everyday life.

Author Biography

  • Gabriel Elvery, University of Glasgow, UK

    Gabe is an LKAS PhD funded researcher at the University of Glasgow. They joined Glasgow to study their Fantasy MLitt, and prior to that completed their Undergraduate Degree in English and Comparative Literary Studies at the University of Warwick. Their current research project is focused on theorising applied player-reception theory for the Digital Fantastic in video games, and considering the uses of this theory as a teaching tool. They are a blogger, indie game maker and co-organise the Game Studies at Glasgow reading group.

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Published

2022-02-24